Part 95: Promotions
PromotionsIn Fire Emblem, there is a limit to how many levels a character can gain at one time. The level limit for a character's class is 20 (Save for a few classes like Taguel, Manakete, Villager, etc). How does a character gain more stats once they reached that limit?
Master Seals
Once one of these bases classes reach level 10, they can be promoted with a Master Seal to their respective advanced classes. When promoting, characters change their base stats to their advanced class's stats (So you're not actually gaining stats permanently, you're just changing numbers around).
I.E.
Chrom promotes to a Great Lord
->
The "stat gains" shown in the 2nd image is actually how much bigger the Great Lord's base stats are. If we switch Chrom back to Lord immediately, he will still have the exact same stats when he was a Lord.
Don't worry about lost stats or Weapon Ranks once you promote. The game internally keeps check of it all, so if you switch to a class that doesn't use the A-rank weapon your character uses, switching back to it will still keep your A rank.
Each base class can promote into two advanced classes, though some base classes share advanced class.
Cavalier Tree
=Great Knight=
-+8 HP/+5 Str/+1 Skl/-1 Spd/+7 Def/+1 Res
-Gives access to Axes
-Support Bonus: +3 Str/+3 Def/+1 Move
-Great class for attacking and being a tank, not good for doubling.
=Paladin=
-+7 HP/+3 Str/+1 Mag/+2 Skl/+2 Spd/+3 Def/+6 Res/+1 Move
-Support Bonus: +2 Str/Skill/Spd/Def
-Balanced horse unit with great all-around stats with an edge to defend Magic attacks better.
Knight Tree
=Great Knight=
-+8 HP/+3 Str/+2 Skill/+3 Spd/+3 Def/+1 Res/+3 Move
-Gain access to Swords, Axes
=General=
-+10 HP/+4 Str/+3 Skill/+2 Spd/+4 Def/+3 Res/+1 Move
-Support Bonus: +3 Str/+5 Def
-Gives access to Axes
-The best non-Manakete physical tank in the game. A better endgame physical attacker than Great Knight thanks to higher Spd and Skill.
Myrmidon Tree
=Swordmaster=
-+4 HP/+3 Str/+1 Mag/+2 Skill/+3 Spd/+2 Def/+3 Res/+1 Move
-Support Bonus: +5 Spd/+3 Lck
-A much stronger Myrmidon, basically
=Assassin=
-+5 HP/+4 Str/-1 Mag/+4 Skill/+2 Spd/+1 Def/+1 Move
-Support Bonus: +2 Str/Skill, +4 Spd
-Gain access to Bows
-A sword unit much more focused on Str and Spd, better support unit for physical units
Thief Tree
=Assassin=
-+5 HP/+5 Str/+7 Skill/+4 Spd/+3 Def/+1 Res/+1 Move
-Gives access to Bows
=Trickster=
-+3 HP/+1 Str/+4 Mag/+4 Skill/+3 Spd/+1 Def/+5 Res/+1 Move
-Support Bonus: +2 Mag/+1 Skill/+3 Spd/+1 Move
-Gain access to Staves
-More of a utility/support class than actual combat unit
Fighter Tree
=Warrior=
-+8 HP/+4 Str/+3 Skill/+2 Spd/+3 Def/+3 Res/+1 Move
-Support Bonus: +5 Str/+3 Def
-Gain access to Bows
-A balanced and strong Axe unit
=Hero=
-+2 HP/+1 Mag/+6 Skill/+5 Spd/+4 Def/+3 Res/+1 Move
-Support Bonus: +3 Skill/Spd, +2 Def
-Gain access to Swords
-Solid unit for Swords or Axe all-around
Barbarian Tree
=Warrior=
-+8 HP/+4 Str/+5 Skill/-1 Spd/+4 Def/+3 Res/+1 Move
-Gain access to Bows
=Berserker=
-+8 HP/+5 Str/+2 Skill/+3 Spd/+2 Def/+1 Res/+1 Move
-Support Bonus: +5 Str/+3 Spd
-A super speedy, strong Axe fighter. A better endgame Axe unit than Warrior
Mercenary Tree
=Hero=
-+4 HP/+3 Str/+1 Mag/+3 Skill/Spd/Def, +3 Res/+1 Move
-Gain access to Axes
=Bow Knight=
-+6 HP/+3 Str/+2 Skill/+3 Spd/+1 Def/+2 Res/+3 Move
-Support Bonus: +3 Spd/Skill, +1 Move
-Gain access to Bows
-High movement Bow user
Archer Tree
=Bow Knight=
-+8 HP/+3 Str/+2 Skill/+4 Spd/+1 Def/+2 Res/+3 Move
-Gain access to Swords
=Sniper=
-+4 HP/+2 Str/+1 Mag/+4 Skill/+3 Spd/+5 Def/+3 Res/+ 1 Move
-Support Bonus: +3 Str/Skill, +2 Def
-Can use special 3-range Bows only available to Archers and Snipers
-The best Bow class mostly due to access to 3-range Bows
Pegasus Tree
=Falcon Knight=
-+4 HP/+2 Str/+1 Mag/+3 Skill/Spd, +2 Def/+3 Res/+1 Move
-Support Bonus: +4 Spd/Res
-Gain access to Staves
-A physical and speedy flying unit with the ability to heal and Rescue in a pinch
=Dark Flier=
-+3 HP/+1 Str/+4 Mag/+1 Skill/+2 Spd/+1 Def/+3 Res/+1 Move
-Support Bonus: +3 Mag/Spd, +2 Res
-Gain access to Tomes
-Great flying Magic caster, great Magic support unit
Wyvern Rider Tree
=Wyvern Lord=
-+5 HP/+4 Str/+2 Spd/Skill, +3 Def/Res, +1 Move
-Support Bonus: +4 Str/+4 Def
-Gain access to Lances
-A flying physical beater, though not much so when Bows and Wind magic litter the later missions.
=Griffon Rider=
-+3 HP/+2 Str/+4 Skill/Spd, +3 Res, +1 Move
-Support Bonus: +3 Str/+1 Lck/+2 Def/+1 Move
-A more Support-type unit
Mage Tree
=Sage=
-+4 HP/+1 Str/+3 Mag/+2 Skill/+3 Spd/+2 Def/+2 Res/+1 Move
-Support Bonus: +4 Mag/+2 Skill/Res
-Gain access to Staves
-The Tome class with the highest potential for Magic slinging
=Dark Knight=
-+9 HP/+4 Str/+1 Mag/+3 Skill/+1 Spd/+7 Def/+2 Res/+3 Move
-Support Bonus: +2 Mag/+3 Def/+1 Res/+1 Move
-Gain access to Swords
-A very tanky and mobile Tome class
Dark Mage Tree
=Dark Knight=
-+7 HP/+3 Str/+2 Mag/+4 Skill/+1 Spd/+5 Def/+1 Res/+3 Move
-Gain access to Swords
=Sorceror=
-+5 HP/+1 Str/+3 Mag/+2 Skill/+1 Spd/+3 Def/+3 Res/+1 Move
-Support Bonus: +3 Mag/+2 Def/+3 Res
-Very tanky tome class, especially combined with access to Dark Tomes such as Nosferatu
Priest, Cleric Tree
=Sage=
-+4 HP/+1 Str/+4 Mag/+3 Skill/Spd/Def, -1 Res/+1 Move
-Gain access to Tomes
=War Monk, War Cleric=
-+8 HP/+5 Str/+2 Mag/+2 Skill/+2 Spd/+5 Def/+1 Move
-Support Bonus: +2 Str/Mag/Lck/Res
-Gain access to Axes
-It's a healer with an axe, what else do you want me to say
Troubadour Tree
=War Monk, War Cleric=
-+8 HP/+5 Str/+2 Mag/+2 Skill/+1 Spd/+5 Def/+1 Res/-1 Move
-Gain access to Axes
=Valkyrie=
-+3 HP/+2 Mag/+2 Skill/+3 Spd/+2 Def/+3 Res/+1 Move
-Support Bonus: +3 Mag/+2 Spd/+3 Res
-Gain access to Tomes
-If you need a mobile healer...still...?
Lord Tree
=Great Lord=
-+5 HP/+4 Str/+2 Skill/Spd, +3 Def/Res, +1 Move
-Support Bonus: +4 Spd/Lck
-Gain access to Lances
-Great overall class for Chrom, better news is that he can promote whenever unlike previous FE games
Tactician Tree
=Grandmaster=
-+4 HP/+3 Str/+3 Mag/+2 Skill/Spd/Def/Res, +1 Move
Support Bonus: +2 Str/Mag/Skill/Spd
-Decent promoted class, but as a jack of all trades, lacks in endgame potential as either physical or magical unit